AI Insights · Timothy · October 2022
Top 5 iOS Shopping Games in Brazil Q3 2022
A look at the performance of the top 5 shopping games on iOS in Brazil during Q3 2022, including download numbers, revenue, and active user trends.
During the third quarter of 2022, the top 5 shopping games on iOS in Brazil showed varying performance across different metrics such as downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting trends for each of these popular games.
My Mini Mart from SUPERSONIC STUDIOS LTD saw a fluctuating trend in weekly downloads, starting with around 7K in late June and dipping to approximately 2.1K by the end of September. The weekly revenue for the game peaked at about $741 in early August and then gradually decreased to roughly $211 by the end of the quarter. Weekly active users also saw a decline from around 24.3K in late June to approximately 12.7K by the end of September.
Cashier 3D by Rollic Games experienced a steady decline in weekly downloads, beginning at around 3K in late June and dropping to about 1.3K by the end of September. The number of weekly active users also decreased, starting at approximately 6.5K and ending the quarter at around 3.1K.
Fashion Universe from Voodoo showed significant variability in its weekly downloads, peaking at over 6K in mid-July but dropping to almost negligible numbers by the end of September. Weekly revenue also showed minor fluctuations, peaking at $55 in mid-July before tapering off to zero by the end of the quarter. The weekly active users followed a similar trend, starting at around 4K in late June and declining to approximately 330 by the end of September.
Strong Cashier by Dogukan Koray Dortkas, although not generating any revenue, saw a modest increase in weekly downloads, reaching a peak of about 2.9K in early September before falling to around 1.3K by the end of the month.
The Vlad and Niki Supermarket game by Oculist demonstrated relatively stable weekly downloads, starting at around 462 in late June and ending at approximately 142 by the end of September. The game's weekly revenue peaked at $45 in early August but showed a general decline towards the end of the quarter. Weekly active users also saw a downward trend from approximately 713 in late June to around 443 by the end of September.
For more detailed insights and data, visit Sensor Tower.